| Author |
Thread Statistics | Show CCP posts - 23 post(s) |
|

CCP Darwin
C C P C C P Alliance
580

|
Posted - 2014.12.08 16:41:02 -
[1] - Quote
Vincent Athena wrote:I saw nothing about impacts to FPS. What about FPS? I really did not like it when in the Sisi mass tests my fps dropped to 2.
Depending on which mass test you were in, you may have been affected by other issues. PBR should not catastrophically reduce your frame rate.
That said, I hope you filled out the survey form at the end of the mass test! Also, if you are able to reproduce any of these issues on Singularity, or you experience them on Tranquility, please use the button on the F12 menu to submit a bug report. Bugs that affect gameplay that badly are top priority.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
|

CCP Darwin
C C P C C P Alliance
620

|
Posted - 2014.12.10 19:51:02 -
[2] - Quote
Ranger 1 wrote:This just in:
CCP Vertex has to explain to a rude player that Low and Medium graphics settings don't look at good as high graphics settings.
Patience of a Saint...
Don't get him angry. You wouldn't like him when he's angry.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
|

CCP Darwin
C C P C C P Alliance
620

|
Posted - 2014.12.10 20:29:45 -
[3] - Quote
Lil' Brudder Too wrote:If calling someone out because it looks like they did not do their job is considered rude...i can live with that.
It is, but let's move on.
Quote:Also, re-read the underlined parts...and look at the pics again...i think you missed those the first time around. I wasn't complaining that "low and medium graphics look worse than high"...of course they will...i was merely pointing out that the Low actually has more texture and color than the Medium, which seems bassackwards to me.
If your question was "why is there more detail in Low than in Medium," you didn't state that in your first post.
High uses PBR with dirt maps.
Medium uses PBR without dirt maps, which is a significant optimization but still retains the lighting model.
Low chucks the lighting model out the window for something entirely different (maybe Lambert shading with illumination clamped above zero? I haven't looked at the code) and reintroduces the dirt maps because even with them the rendering is faster than Medium or High.
Low's different lighting model, because it does away entirely with any shininess or reflections, will have more saturated colors, and it'll have the details from the dirt map.
If you like one look better than another, I absolutely encourage you to pick the one you like.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
|

CCP Darwin
C C P C C P Alliance
620

|
Posted - 2014.12.10 23:50:29 -
[4] - Quote
Mharius Skjem wrote:Strange effects with shadows in gas clouds earlier on. I saw the shadow of an asteroid on the gas cloud with a zone of no shadow in between.
If you see this type of thing in-game and you have a moment, please use the F12 menu's bug reporter to submit a bug with a screenshot. This will get the picture to the right people so we can have graphics QA look at it.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
|

CCP Darwin
C C P C C P Alliance
624

|
Posted - 2014.12.11 22:40:51 -
[5] - Quote
Lil' Brudder Too wrote:It seems that it is just the gallente hulls that have this issue. Have you even considered this?
Instead of pulling out your soap box and telling all the dissidents to bugger off with their opinions (essentially that is your tone), why don't you take some time to see what the problem we are actually seeing is...
The issues you raise are already topics of discussion on the art team as they talk about how to improve the first version of PBR. And, of course player opinions matter, positive or negative.
That said, when you turn your comments against the people involved rather than the things you like or don't like about the work, you do risk them tuning out, which is a shame because you're raising comments about the work that have value.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
|

CCP Darwin
C C P C C P Alliance
624

|
Posted - 2014.12.12 01:15:08 -
[6] - Quote
Dangeresque Too wrote:Found this gem when I was going to my recent screenshots... I know they say its not done yet as they only released like 1/3 of a full graphics system upgrade, but this just looks wrong.
It does look wrong. If you are able to go back to where you were and re-create the screenshot as part of a bug report through the F12 menu, we'll get a bunch of additional info that will help us identify why it looks like that under those circumstances.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
|

CCP Darwin
C C P C C P Alliance
628

|
Posted - 2014.12.13 04:10:45 -
[7] - Quote
asteroidjas wrote:The responses CCP have given from the start have been "well if you don't like the setting, don't use it"...while he was trying to tell them something looked wrong with the setting, not that he 'didn't like it', but that something looked wrong. Apparently, all while they were already internally aware to some extent and were 'talking about' working on it. Yet, it wasn't until the final response that they actually answered that the issue with the gallente hulls is something they are talking about working on.
The art/graphics team is made up of a bunch of people who are expert in multiple disciplines. The reason I couldn't answer that the issue was being talked about earlier than I did is that I didn't know that was the case until I had the right conversations with the right people.
It's easy to see CCP posters on the forums as members of a monolithic entity where everyone has a perfect idea of what's going on and is 100% on-message at all times. Instead, we're each bringing our own personal understanding to the forums when we post.
I try to be careful to say only what I know to be true, because I don't want to make promises or claims that I can't back up. So, don't expect me to say "oh yeah problem A with ship X will be fixed on day Y" unless I know for sure that's the case.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
|
| |
|